The course will be made up of six modules:
| Module | Description |
ECTS |
Hours |
M1: CH and digital technologies: how they fit together. |
Introductory module and presentation of the best practices of the technologies in the cultural heritage field. Deeper explanation of how technologies, communication and cultural heritage fit together. |
0.5 |
12/15 |
M2: eLearning for CH |
It illustrates the numerous opportunities offered by new ICTs to enrich the learning experience, and explores their application in the CH field in detail. |
1 |
25/30 |
M3: Museums and the web |
Understanding requirements, general design issues and efficient design in the cultural heritage field. |
1 |
25/30 |
M4: 3D technology for CH communication |
3D Modelling techniques for static (tangible: objects, buildings) and dynamic (intangible: animated virtual objects, humans) virtual cultural heritage. Simulation techniques for real-time and non real-time virtual heritage3D applications. |
1 |
25/30 |
M5: Antiquity and Digital Technologies: How Old and New Fit Together |
This module will give an overview of how digital technologies are used to impart knowledge about antiquity (languages, literature, art, archaeology, culture in general), illustrating with some best practice examples how such content is adapted for the new medium and what sorts of problems must be solved |
1 |
25/30 |
M6: Expanding user experience through digital technologies |
This module will give an overview of what kind of advanced applications are going to be developed in the field. The two main fields that will be covered are related to the social issues – accessibility for impaired users- and to the technological issues: augmented reality (immersive Virtual Reality). |
0.5 |
12/15 |
M7: Cross design assignment |
It deals with the design of a technological oriented solution for the cultural heritage. The professional who attend this module can design a solution for its own institution and the instructors will both, evaluate her/his work and give advices for the development of the solution. |
0.5 |
12/15 |
CATCH will provide also a repository that will be built up with the best solutions devised by students in their assignments (M7). The repository will be helpful to keep the case study material of the course always updated, and will be used to present new case studies in further editions of CATCH.
Each module will be composed by:
- video presentation of the module, made by the instructor or by an expert of the field
- 2 or more guided interactive case studies (presentation by the experts, animation, activity)
- 2 or more guided best practices (expert interviews, animations, videos)
- corpus of theoretical concepts of the module
- forum(s)
- assignment: case study
